This weekend, playing one battle after another pays off twice: from today until Monday, October 19, 07:00 UTC, the battle series bonus is doubled. And the game now speaks two more languages: Chinese and Brazilian Portuguese.

Double battle series bonus

Every battle you finish in a row without leaving early raises your battle series, and with it the bonus on your battle points. That means more experience for your rank and your equipment, and faster progress on your container.

  • Normally: +5% per battle in the series, up to +25% after five battles.
  • This weekend: +10% per battle in the series, up to +50% after five battles.

Leaving a battle early still ends your series, so stay until the end.

Two new languages: Chinese and Brazilian Portuguese

Revive Tanki is now available in Chinese (中文) and Brazilian Portuguese (Português (Brasil)).

  • Chinese is completely new. Until now the game could not show a single Chinese character: its fonts simply did not contain them, so Chinese names and chat messages stayed empty. We added a font for them, and with it the whole game is translated into Chinese.
  • Brazilian Portuguese was translated by flashteleport2009 from our Discord community. Thank you very much for your work!

The game picks the language of your system on the first start, and you can switch it at any time in the settings. The Turkish translation is complete now as well.

These translations are new, so some wording may not be perfect yet. If you speak one of these languages and find something that reads oddly, let us know – we are happy to improve it.

Fixed and improved since the new foundation

Since our last update article a lot has happened behind the scenes. Many of these fixes go back to your reports – thank you for every one of them.

Crashes and errors

  • Error screen or disconnect when a shot hit a tank whose player had just left the battle
  • Error screen when opening the modules screen with a module that could be upgraded
  • Error screen when choosing certain modes while creating a custom battle
  • Disconnects at every screen after buying a legendary tank offer
  • Errors for new Weekend Rush participants when picking up gold boxes or finishing a battle
  • A server crash when a burning tank was destroyed after its attacker had left the battle

Battle

  • Shots dealing no damage at all when one of the hit tanks had just left or respawned
  • Being kicked for a shot fired the very moment the reload ended (Smoky, Hammer)
  • A dropped flag jumping back to the player who had dropped it
  • Tanks still moving for a moment after the time was up
  • The kill feed showing another turret than the one in use, and rewards going to the wrong hull and turret, when the preset was changed right as the battle started
  • Kill streak messages without a kill
  • Fiery Ring, Impulse Generator and similar modules ending too early when used again within three seconds
  • Spider mines staying on the map after running into a tank that takes no damage
  • Mines disappearing before their explosion counted
  • Orange turret lights and a missing sound at the end of double damage
  • Isida: the ball at the muzzle missing on short bursts
  • Flickering fog of the ice mine
  • Destroyed tanks bursting apart too violently, frozen tanks exploding
  • Your own turret wobbling while the hull turns
  • Palm trees and bushes flickering while driving
  • Supply boxes lying on their side, half in the ground
  • Bonus boxes floating in the air on Repin
  • Blue spawn points on Rising School facing the wall
  • Players being shuffled between teams when a custom flag battle started
  • A countdown standing still at the start of a matchmaking battle; it now says "waiting for players"
  • Maps without baked lighting (Kungur, Arabian Night, Repin, Old School) being too dark in the shade
  • Tanks lit too flat on Silence, Massacre and in the garage

Bots

  • All bots leaving and rejoining whenever a player left the lobby
  • Bots driving through supply boxes without picking them up
  • Fiery Ring, Impulse Generator, Kamikaze, Explosive Mass and EMP implemented for bots
  • Bots now find their way on Arena and Spooky Madness, and better than before on Acid Lake
  • Allied bots shown with an empty health bar
  • Several smaller problems with the modules of bots

Interface

  • Pictures of news not showing
  • The same resolution listed several times in the settings
  • Menus and HUD turning blurry with a low render resolution
  • The arrows of the preset list disappearing on the second and second-to-last preset
  • Placeholder text in the battle series block of the result screen
  • The progress bar of the update screen glitching
  • Cards flickering while a blueprint container opens
  • A module card being cut off in the module collection
  • Offline friends shown without their avatar
  • The avatar not changeable while in a squad in a matchmaking lobby
  • Squad members unable to leave a matchmaking lobby
  • The play button saying "not enough players" after a battle
  • The level in the garage showing the previous preset's hull and turret after switching presets
  • Player names shown in the colour of another player
  • Some characters not displayed in texts (dashes, quotes, Chinese characters)
  • Two private chats with the same player after logging in again
  • English values in the Turkish localization

Account and shop

  • Bought items only showing up after logging in again
  • Legendary tank offers giving no modules
  • New presets created without any equipment
  • No battle result in deathmatches with bots

Server performance

  • Much faster login and registration thanks to reworked database access
  • Friends lists, clans and news loading with far fewer database queries
  • A much faster leaderboard, and many other parts of the server responding faster as well

Linux

  • No distance fog, and objects close to the camera turning grey-blue
  • The game always starting on the main display instead of the one it was last on
  • The own resolution of the screen missing from the list on some setups
  • The game adds itself to your application menu, so you can find it through the search

Found a bug that is not on this list? Please report it to us together with your crash log – it is often the only way for us to find out what went wrong. The guide on finding your crash logs shows where the game keeps them.

What's next

Fixing bugs is only part of what keeps us busy. We are already working on some new things in the background, and we can't wait to show them to you. Stay tuned!

Have a great weekend and good luck with your series!