A new battle mode has arrived. In control points you no longer chase the enemy, you chase the ground: take the points on the map, hold them, and every second counts for your team. Together with it come the Asiimov skins, in a container with three paints and three coatings.
Watch the release live
Our community moderator is streaming the release. Be there when control points goes live, see the first battles of the new mode, and play them with us.
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Control points
Two teams, a handful of points on the map, one rule: whoever holds the ground wins.
Drive onto a point and stay there. A beam connects your tank to the point, and the point starts to turn towards your colour. The more tanks of one team stand on it, the faster it turns. With the same number of tanks on both sides, nothing moves. You have to see the point to take it, so standing behind a wall or in a tunnel below it does not count.
Every point your team holds scores one for your team every ten seconds, so three points score three times as fast as one. Taking a neutral point gives everyone standing on it 5 battle points, taking a point away from the enemy gives 10.
The bar under the team score shows every point of the map at once: who owns it, and how far a capture has come. While the enemy is taking one of your points, its marker flashes red and an alarm sounds.

Control points comes to ranked battles with the release. From 15 November you can create it in custom battles as well, on supported maps.
Asiimov

White, orange and black: the Asiimov skins are in the shop in a container of their own for 199 X-crystals, in packs of 1, 3 and 10.
The two skins are the rare items of the container, with a 5% chance on top of your regular item:
- Wasp Asiimov
- Railgun Asiimov
The regular items, each of which you can get from every opening:
- Paints: Consumed, Schematic, Cotton Candy
- Coatings: Consumed, Schematic, Cotton Candy
- Graffiti: Baller, Cap Flag
Own an item already? Then it pays 10,000 crystals instead.
An Asiimov skin wears its own livery: the paint you have mounted does not show on it.
Baller, Cap Flag and Cotton Candy may look familiar. They were the very first items we ever added to the game ourselves, back in February 2023. So this is not only our first container, everything in it was made for Revive Tanki.
Thank you to Inctrice, who modelled the control points and the Asiimov skins and made the Ink and Schematic paints, to Shatory for Consumed, and to italian_style, fikket and ItzBoddish for testing it all.
Duel has its story
With Duel we asked you to write the map's story, and we have a winner. Two, in fact: Messiah and LegendaryBot teamed up, and their text is now the loading screen of the map. Each of them receives 1,000 X-crystals.
Between a quiet fishing village and an old, decaying mine lies an ancient arena with a peculiar symbol at its center.
The destruction of Ilya Loginovâs hometown by Antaeus motivated him to collaborate with Frontierâs chief engineer, Evgeny Romanov, on the development of a technology that could turn the tide of the war of corporations.
Romanov ordered Frontier forces to unearth the arena, where they tested their creation and drew inspiration from its mysterious symbol to design an insignia for their new combat module, the âExplosive Massâ.
Congratulations to both of you, and thank you to everyone who sent us a story.
Ranked battles by rank again
Ranked matchmaking now puts ranks 1 to 50 and ranks 51 and above into battles of their own again, but only while enough players are in ranked play for both groups to fill battles. When it gets quiet, everyone plays together again, so you never wait in an empty queue.
Fixed and improved since the last update
Thank you for every report! Since our last update these went in.
Battle
- The railgun's rotor stayed pushed out after the warm-up if you had started a charge in its last seconds
- The speed boost did not open a hull's flaps, and double damage did not move a turret's parts, when the effect started while that tank was not on your screen. The details glowed behind parts that never opened
- Invisible tanks were drawn wrongly: you could see the far track and wheels through the hull
- The reticle and the laser sight found a target through a wall when your barrel was stuck in that wall, so you aimed at a tank you could not hit. It happened most often with Ricochet
- You could take the enemy flag back several metres away from where you had dropped it, and a flag you were already standing on was not taken until you drove out and in again
- Hornet XT's hit box sat 27 cm in front of its model: with its nose at a thin wall it could be hit through the wall, and its rear 33 cm could not be hit at all
- A custom battle could be created in a mode the map has no places for, which gave a battle with nothing to play for. It now falls back to a mode the map holds
- A custom battle could be started twice if the start was clicked again while it was starting
- Damage you do to yourself no longer counts for the beginner's bonus
Maps
- A slit through the base of the pillars on Kungur, Old School, Rising School, Silence, Moon Silence and Duel, 6 mm wide and going through the whole pillar: shots went through it, and a railgun's aim found tanks behind it
- West Prime: the transformer was open under its pillars, and you could look through it at the wall behind
- Iran and Night Iran: a crack at the corner of a building was smeared into a dark rectangle standing out of the wall
- Rio and Rio Classic: graffiti and cracks lying on top of each other glitched while the camera moved, and some of them reached through a thin wall onto the staircase behind it
Garage
- The game could stop with the error screen in the garage when a preset held a skin that belongs to another turret or hull
- A preset that held an item you no longer own was reset to the defaults. Now only that item is replaced
Interface
- The friends list scrolled by itself when it opened, so you ended up somewhere in the middle of your friends
Battle list
- A room now starts with a single player in it instead of waiting out its countdown
Found a bug that is not on this list? Please report it to us together with your crash log. The guide on finding your crash logs shows where the game keeps them.
See you on the battlefield, and on the stream!

