Time for a trip back! Rio returns in the shape it had in 2017, and you can now watch your rank progress fill up during the battle. Our community moderator has also reworked the balance of hulls, turrets and modules, and the makers' mark on Duel has been found.

Rio Classic

Rio Classic

Many of you remember Rio as it was in the early days of the game. Since then the map changed a lot, and the old version was gone. Now it is back: Rio Classic is Rio exactly as the game had it in June 2017, rebuilt from the files of that time. Its buildings, props and graffiti, its lighting and its reflections are the old ones.

For the next days, Rio Classic takes the place of today's Rio in ranked battles and in the battle list.

Which Rio do you like better? Tell us on our Discord. Your feedback decides whether Rio Classic stays in matchmaking.

Rank progress in battle

Until now you only saw how close you were to your next rank in the garage. Now the battle shows it too: your progress within your rank, together with the experience you have earned in this round so far. Every time you earn experience, the progress lights up for a moment.

It is part of both battle interfaces, which you switch between with F2: one shows it as a bar under your modules, in the style of the garage's rank bar, the other as a ring under your turret icon, next to your avatar.

Rank progress under the modules

Rank progress next to the avatar

The rank progress is shown in ranked battles and in the battle list. The warm-up does not count: your experience starts adding up once the battle itself has begun.

The Duel contests

Thank you for all your entries!

Find the makers' mark: Mozart found the mark first and wins 500 X-crystals. It was scratched into the metal on the back of the hangar.

The makers' mark on the back of Duel's hangar

Write Duel's story: we are still reading your stories. The winner will be announced soon, and the best story will be shown on Duel's loading screen.

Congratulations, Mozart!

A new balance by our community moderator

Our community moderator has reworked the balance of hulls, turrets and modules. The garage shows all the new values; here are the most important changes:

  • Respawn: a destroyed tank now waits 7 seconds instead of 5.5 before it returns, and spawning takes 3 seconds instead of 2
  • Ice Trap: holds a tank frozen for 1.8 to 3.3 seconds, depending on its level, and then lets it thaw gradually, instead of freezing it for 1 second
  • Thunder: splash radius of 14.7 m instead of 16 m
  • Vulcan: heats its targets after 7.7 seconds of firing instead of 5, and heats itself up a little more slowly
  • Heat damage of Vulcan and Firebird now grows with how hot the target is, up to the full value at the temperature limit
  • Isida and Spider Mine: adjusted damage, healing and splash damage
  • Auto-aim: Vulcan, Thunder and Shaft now aim at targets more reliably
  • Double damage no longer makes Explosive Mass stronger, like every other module

Lost season results are back

The results of 22 past seasons were hidden from the leaderboard because of an old fault at the end of those seasons. We restored 15 of them from the published top lists and our backups. The other seven have no backup from their end and stay hidden for now.

Forgot your password? Discord made easy

If your account is connected to Discord, you could already get back into it through Discord, but it was quite a hassle: you had to look up your numeric Discord user ID, type it into the e-mail field as <your ID>@discord.com, and wait for our bot to send you a code as a direct message, which only worked if you accepted messages from it.

That is over. On the restore access screen there is now a "with Discord" button: log in with Discord in your browser as you are used to, come back to the game and choose a new password. No ID, no code, no direct message.

Fixed and improved since the last update

Since our last update article a lot has happened. Thank you for all your reports!

New

  • Rio Classic and the rank progress in battle (see above)
  • Restoring access with your Discord login (see above)
  • Containers: an opening now gives one item of the container and, with a chance of its own, a rare item you do not own yet on top of it (5% for skins, 10% for paints, 20% for the support containers' items), as the containers' descriptions say and as it was in the original game
  • Event containers are no longer listed outside their time, unless you own some
  • Outside Halloween, gold boxes are now crystal gold boxes
  • The volume sliders now go down to a whisper: every slider reaches -40 dB before it mutes
  • The report button of the error screen now opens our guide on finding your crash logs, together with the folder of your log

Maps

  • Massacre, capture the flag: new places set by our community moderator. The red team now spawns on the east side, each team has one more spawn point, there is a third repair kit region, damage and armour swapped places, and the red flag stands 11 m further in
  • Duel: more details in the map's surroundings, and fixes
  • Duel in the battle list: instead of a room of its own, Duel now comes up in deathmatch and team deathmatch rooms
  • Arena: the plates are 15 cm lower, so they no longer get in your way
  • Kungur: two bonus regions of capture the flag moved
  • Rio: two kill zones changed, and a gap along the cliff tops closed, through which you could look through the map
  • Silence: a crack hanging in the air, a crack reaching past a fence, and a slit between two objects
  • Moon Silence: the transformer was open at the foot of its columns
  • Ares: six of the cylinder stations jumped to another place when they opened: into the middle of the map, high up into the air, or onto another station
  • Graffiti could not be seen on the blue half of Repin

Battle

  • Invisible tanks staying visible for players who joined while those tanks were destroyed
  • The game sometimes crashing while entering a battle, because your graffiti was set up twice
  • The game crashing when a splash hit a tank that was still being built
  • The game crashing in capture the flag while firing Vulcan at the flag carrier, and tanks behind the carrier being targeted as if they carried the flag
  • The pointer to the enemy flag being stuck on the screen or missing while your own flag was at home
  • "Deliver the flag" staying on screen after the flag was delivered
  • The reticle standing at the top of the screen when the target was behind the camera, and Isida's green reticle standing still for a moment before it went to your team mate
  • Smoky's and Thunder's tracers hanging in the air
  • Mines standing tilted on edges such as kerbs, and mines showing through smoke in front of them
  • The impulse generator's distortion darkening the ground around it
  • A firing Vulcan never cooling down, and Vulcan's spin-up sound being cut short
  • Twins' drums snapping back after each shot
  • Missing landing sounds when a tank lands on its side or roof, or slides down a wall
  • Cartridge cases falling through the turret, and every second shot showing no case
  • Smoke of a muzzle flash bursting metres beside the tank in custom battles without kill zones
  • The laser sight drawing a faint square around its spot
  • Viking XT's track marks being too narrow
  • The drone's propellers not spinning
  • Spectators only seeing the names of the red team's tanks when aiming at them, and seeing every tank red in deathmatch battles
  • The team score staying on screen in a deathmatch that followed a team battle
  • No melody at the end of a battle in the battle list
  • Keys staying pressed after switching windows, for example after recording a clip with Discord
  • Supply boxes missing for players who came back into a custom battle
  • The gold box count in the module bar not going down when you used one
  • Idle players being kicked while the map was still loading
  • Bots joining a team over and over until the battle stood still
  • Bots taking every place of a deathmatch room, so nobody could join

Squads, friends and interface

  • Squad invitations being refused after a squad's battle had been found
  • Login rewards (such as a paint) only showing after logging in again
  • News reaching you only after logging in again
  • Isida's healing statistics counting only the last heal
  • The game crashing when clicking the last item of the Super Mega Cool container
  • The game crashing when clicking "Register" while the login screen asked for a captcha
  • No answer when logging in with an account that does not exist
  • The garage staying black after a battle load was cancelled
  • The logo showing as a white square on the login and registration screens on Linux

Found a bug that is not on this list? Please report it to us together with your crash log. The guide on finding your crash logs shows where the game keeps them.

What's next?

We can't decide what to release first. A few things are almost ready, and every one of them wants to go next. Some you might guess, some you won't. Keep an eye on this page.

Here is a first glimpse of one of them:

See you on the battlefield!