This update brings back two old module features, rebuilds the turret rotation system and fixes a whole list of module interactions.
Changelog
Restored
- Extra Mag can't be activated while aiming with Shaft
- Explosive Mass damage can be increased with the Increased Damage module
Improved
- Rewrote and improved the turret rotation speed system
- Small optimizations
Fixed
- Deathmatch battles in matchmaking had no player limit
- Common mines and Ice Traps didn't explode if dropped too high above the ground
- Shaft's turret rotation sometimes didn't return to normal after aiming in combination with Emergency Protection
- Being hit by an overheated Vulcan could freeze your tank in combination with Temperature Block
- An active Emergency Protection didn't finish healing if the tank was hit by an enemy EMP during the process
- An active EMP didn't block the modules of hit enemies if another enemy EMP hit the tank during the process
- Reporting a player who isn't in a battle could crash the reporter's game
Bug bounty
Total bug bounty rewards paid so far: 850 X-crystals. Thanks to everyone who reports bugs!
Fire at will!

