Battles
See also: Game Modes
Getting Into a Battle
In order to enter a battle, you need to click on the green Play button on the top, and the matchmaker will select a suitable game mode from the list that appears.
Note: If you have created a new account, you will automatically land in a training battle with automated bots to learn the basics of the game.
Once the matchmaker has selected a game mode, the system will find a battle for you to join that is suitable for your skill level.
Note: Depending on your rank and the availability of games, matchmaking can take anywhere from 20 seconds to a couple of minutes.
Ranking Battles
Ranking battles - These are the only battles in the game chosen by matchmaking in which you receive progress with rank experience, progress with quests, gain or lose reputation points and are rewarded blueprint containers depending on your league.

Creating a custom battle

Custom Battles - These are battles in which players can create to play privately and invite other specific players. These battle can be used for training, recording, testing, or just to have fun.

In these battles, there is only one player who has the crown and is considered the leader or creator of the custom battle and they manage the battle. If the creator of the battle leaves the crown will be randomly given to someone else in the custom battle lobby.

When creating a custom battle, there is an in-game feature where a player has the ability to edit the parameters for the custom battle. They can set the following:
- Battle Mode
- Map
- Battle Time
- Max Teams
- Friendly Fire
- Gravity
- Kill Zones
- Modules and Gold Box
Warm Up

Warm-up is an additional stage before the battle, which is necessary for the simultaneous start of the battle for all players. During this period, there is no command counter and the flag cannot be taken, but for the destruction of opponents, you can get battle points, which will be preserved and will be taken into account in the outcome of the battle. The warm-up time for training and bronze leagues is one minute, for silver and above one and a half minutes. If due to the lack of players in the battle players from different leagues collide, the timer is set based on the average rating of the teams. The last 3 seconds of the countdown, the movement of the tanks is blocked, and at the end of the game, the players are automatically teleported to their bases to start a real battle in which the team counter is activated.
MVP - Most Valuable Player

MVP (most valuable player) - literally translates as the most valuable player. In Revive Tanki, this term means not one tank driver in a battle, but six at once. To become an MVP player you need to take 1, 2 or 3 positions in a tab-table battle for one of the opposing sides. Having become MVP, players of both teams receive a bonus to the resulting rating.
In the bronze and silver leagues, completing the battle in the first place among the team, the tankman gets a rating even in case of defeat. Those who achieved the second and third positions among the teammates increase their rating if they lose only for a good personal result or do not lose it in the absence of one.
In the gold and master league, you can also get a rating for defeat, but in the event of a defeat, only the player who takes the first position in the team raises it. The bonus for one of the places in the MVP will never be superfluous - even for a bad result and the third-place you can lose significantly less than without it or get more on victory.
The player who scored the most points in the battle is shown in a special layout of the results as the best in the match. It shows his killings, assists, deaths and other indicators. Such as damage, maximum series of kills raised bonuses on the map in TDM and brought, returned flags in the event of a CTF battle. Also, each tanker who participated in the battle can see the preset of the best player and the pumping of its modules.

Players who do well in battles and reach MVP may sometimes receive special discounts or bonuses for the in-game purchases of X-Crystals.
- Note: In-game bonuses do not add up to holiday special or first purchase discounts.
Exit a battle
If a player has left early 2 battles from the last 4, he gets the status of "Deserter".

The status is not assigned if:
- the player leaves the battle last
- there is no player in the opposing team
In order to remove the status, the player needs to play one or more battles to the end (the number will be displayed when you hover over the icon in the garage ). Players with the status of "Deserter" fall into the battle with the same players. Participation in closed battles does not affect the receipt or disposal of status.

If a player receives the deserter status the player will not receive battle series bonuses.
Battle Disconnection
Have a bad internet or server connection and was disconnected? Don't worry the game gives you a chance to reconnect to the same battle after you have been disconnected and your progress won't be lost if you do reconnect in time.

Unbalanced Battles and Domination

An imbalance battle is a battle that meets at least one condition:
- The fight ends with 3 or fewer players.
- The fight ends with a difference in the number of players teams: 2 or more.
Also, the timer is activated 30 seconds before the end of the unbalanced battle and announces domination, if one of the conditions is met:
- The difference in the score of teams flags is greater than or equal to 6 flags in the CTF.
- The gap between the teams is 30 or more kills in TDM.
If within 30 seconds the losing side succeeds in reducing the score gap by 1 flag or 4 kills, then the battle continues. The check for domination starts after the first minute of the battle and stops in the last 2 minutes.
Please Note: in the case of an imbalanced battle, players gain and lose less rating points.
Battle Series

Each next battle, completed to the end, brings a accumulated bonus:
- 1st battle + 5% battle points;
- 2nd battle + 10% battle points;
- 3rd battle + 15% battle points;
- 4th battle + 20% battle points;
- 5th battle and further + 25% of battle points.
Recall that battle points are equal to experience points and, after the match is over, are distributed in the progress of the turret, hull, rank, and container with drawings.
Please Note:- The series is interrupted by withdrawal (desertion) and any closure of the client, including departures for technical reasons. In case of an error or involuntary closure of the client, you have the opportunity to return to the same battle within 2 minutes.
- The series is not considered if the player has the status of "Deserter".
Battle Rewards

The award (drawings) is a progress bar that shows when you get a container as a reward.
- The progress bar is filled depending on the points you earned in the battle - you need to earn 800 to receive a container. That is, the more effective you are in a battle, the faster you will earn rewards.
- The button next to you can see what rewards are waiting for you at the end of the rating season.
Battle and Experience Points In each battle, the player gains battle points and earns experience points that directly affect his progress in the game. Read about the difference between them below.
Points of battle and experience can be obtained for the following actions:
- for the destruction of the enemy;
- for the assist destruction of the enemy with an ally;
- for the healing of an ally;
- for the return and delivery of the flag;
- for a series of kills.
Battle Results

In this screen, players can see their own and other players positions in the battle fought. It is also the section where players can send friend requests to other players from that battle or report players that have violated the game rules by right-clicking on the player's nicknames.
Battle or Experience Points
Main article: Experience
The player receives battle points for certain actions on the battlefield. They determine the position of the player in the table, affect the rewards at the end of the battle. You can see them in battle by a button Tab , indicated by an asterisk. These are points that enhance the rank of a player. They earn in the same quantities and from the same actions as the battle points, but the penalty of self-destruction does not affect them. More information about how many points of battle and experience you get for a certain action can be found in the article ranks and experience.
Open Custom Battles
Open custom battles - These are the same as custom battles but with one difference, which is that anyone with a "battle code" can join the battle as long as there are spaces open set by the creator of the battle.

Battle Codes - These are unique codes different from promo codes created by the creator of an open custom battle with the price of 1,000 blue crystals .


These codes can be typed or pasted in a special connection to battle on the battle lobby.

Flipped in Battle and Self-Destruction
If you ever end up flipped in the middle of a battle don't panic! You can use your turrets recoil to get yourself back on your tracks. Sometimes continuously rotating your turret also works or you can wait for a friendly teammate to flip you back. Last case scenario is to press the delete button to self destruct risking your experience points from that battle.
Note: During the battle, you can self-destruct by finishing your tank with damage in the zone from your own turret or mine, dropping into a kill zone or pressing the delete destruct player loses 20 points of battle and 1 kill, while receiving one "destroyed" in the log. Such a penalty is valid in all modes and during the warm-up.


Pause
A player may press the that battle and will get a strike for deserter status. P button in order to pause the

Charges

Charges used to be collected from the old gold boxes and quickplay battles, which are battles that did not affect reputation points or leagues and were used to be able to join ranking battles. They were removed from the game when quickplay was removed since they are no longer needed.
FAQ
Why is the matchmaking system taking so long?
The time it takes to find a match is dependent on the available game modes, your skill level, and the number of players online.