Battles
Deathmatch [DM]

In Deathmatch mode, unlike in team battle modes, everything depends on you. The battle fund grows a lot faster than in CTFs and TDMs, as you don’t need to go to a certain position to find enemies; they are everywhere. On most maps, you can open fire right from your spawn point. Deathmatch is the simplest and most reliable battle mode when it comes to earning crystals. The battle is limited by a time limit. Deathmatch is the only battle mode where you are allowed to form alliances with opponent players. In other game modes "teaming" with players from the other team can result in a ban from the game.
Team Deathmatch [TDM]

In TDM, Battle mechanics are very similar to Deathmatch mode. The only difference is that here, players work in teams. The goal is to destroy more tanks than the opposing team. Every team member is responsible for the result, as the battle’s final score depends on how well and how carefully they play. A team gets 1 point for every destroyed tank, whilst individual players get 10 XP points for every enemy they destroy alone, or 15 points shared between two or more players, who assisted in the kill. In the case of self-destruction, the opposing team doesn’t get any points, which is also an important factor in this game mode. The first thing you need to keep in mind is keeping your D/L ratio above 1. If every player in a team destroys more tanks than the number of times he gets killed, then victory is guaranteed. Also, unlike in Deathmatch mode, players’ spawn points are located at their bases. To start fighting, you need to go to the center of a map, or even to the opposing team’s base. As a result, a number of kills/deaths is a lot lower than that in a classic DM.
Capture the Flag [CTF]

Players are divided into 2 teams. The goal is to capture and return the enemy’s flag to your flag and to prevent the opposing team from capturing yours. If you take the flag and then get killed, you lose it and the flag is dropped at the point you were killed, which means your teammates can retake it and continue. If the flag is touched by an enemy’s tank, it automatically returns to the flag holder. The same applies to your team’s flag. To capture the flag, you need to pick up the enemy’s flag and bring it to your flag. For the capture to be successful, your flag needs to be on the flag holder. Victory goes to the team who has captured the most flags by the end of the game, or who reaches the target amount of captures specified in the battle settings. You can get points for capturing (or assisting in the capture of) a flag, destroying or damaging enemies and healing teammates (only possible with Isida). Every time you capture a flag, you get roughly 10 points for everyone on the opposite team, for example, if the enemy team has 6 players, you will get around 60 points A CTF battle is limited by time, or by a set number of captured flags.