Development Diary
This page contains a list of milestones and updates that were made during the development of Revive Tanki. Especially in the early stages of development, certain milestones were documented. The list is not exhaustive and does not contain all changes that were made during the development process.
29.04.2020
- 10:09: First load of Hangar
- 12:19: First load of Garage
17.05.2020
- 12:03: Mount items like hulls, turrets, paints, etc.
20.05.2020
- 13:38: Switch between presets
- 15:09: Mountable modules
24.05.2020
- 13:31: Global chat
30.05.2020
- 11:06: Private chats
20.08.2020
- First (empty) battle lobby
29.10.2020
- 08:31: First time visible tank in battle
- 11:53: First tank spawning
- 13:44: First tank & weapon moving
- Explored Testbox map
01.11.2020
- Smoky shooting (visual part, first discrete weapon)
09.11.2020
- 15:07: Firebird shooting (visual part, first stream weapon)
10.11.2020
- Freeze shooting (visual part)
14.11.2020
- Railgun shooting (visual part)
15.11.2020
- Shaft shooting (visual part, without scope aiming)
- Hammer Shooting (visual part)
- Vulcan shooting (visual part)
14.12.2020
- Multiplayer: 2 tanks can spawn (one in semi-active, unmoveable state)
- Multiplayer: second tank completely spawns, doesn't receive movements yet
- Multiplayer: fully controllabe tanks
16.12.2020
- The team tested multiplayer together by driving around on Rio together for hours, even without shooting. This was the first time we could play together in the game. It was awesome and I can't wait to have actual battles with other players.
18.12.2020
- Fixed bug when some weapons are shooting in themselves: Thunder, Twins, Railgun
21.12.2020
- Multiplayer shooting (first for Smoky)
- 16:42: Bug: too much/random hit impact
- 18:44: Internal feature: tracking the tank collision to debug hitback
22.12.2020
- Fixed "too much/random"-hitback bug.
23.12.2020
- 14:53: Cool shot because of buggy Shaft
- 15:11: Multiplayer shooting (for all weapons, except scoped Shaft)
01.01.2021
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14:33: Graffities in battle
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17:55: Working jump pads on Repin
03.01.2021
- 22:22: First custom lobby
05.01.2021
- Base pointers work
06.01.2021
- 11:47: Flag pedestal spawns
- 12:27: Flags spawn + flag pointers work
09.01.2021
- ~02:30: Custom battle shows custom infos
- 21:53: Premium account indicator
14.01.2021
- 00:00: First custom background in-game (test)
17.01.2021
- Discovered a hidden module: Increased Backhit
20.01.2021
- Flag pickup
27.01.2021
- Added admin battle code "BLAST" --> open newest lobby, no matter if lobby is open or closed
- Experiments with ReShade
28.01.2021
- 11:18 CTF score & flag tracking animation
- Team domination
29.01.2021
- TDM & DM match mode
01.02.2021
- Setting and checking spawn points for tanks
03.02.2021
- All tank spawns coordinates are now hand picked/fixed
04.02.2021
- In-battle general- & team-chat
05.02.2021
- Battle lobby chat (activated for all battle types after voting, usually disabled for rating battles)
09.02.2021
- Turret/hull indicators in battle lobby & in battle
18.02.2021
- Kaveman joins the team
27.02.2021
- Fully working CTF mode
28.02.2021
- Implementing bonus regions
28.03.2021
- Started working on bonus region effects
02.06.2021
- First (infinitely exploding) mine
- First spider mine
24.10.2021
- I think it's safe to assume that the limit of 4 players per squad is not because of technical limitations
- Doing art with modified bullet speed
- I remember dreaming about doing this when I was a kid
- Hammer feels different than usual
- Bonus got a little confused
15.12.2021
- Explored some places I never saw before
24.01.2022
- We experimented with swapping images
05.02.2022
- Bots had some orientation issues. They seemed to be affraid of the fighting so they tried to escape by hiding on the ceiling
01.04.2022
- First player reached rank 101 and became a legend. I can't express how proud I am of this community and the game we've built together. Thank you all for your support and dedication.
21.05.2022
- Had a nice outlook on Kungur
28.01.2023
- Built an automated spectator station using an old pc. After pressing the power button it automatically spectates battles and clips camera to a random tank
17.02.2023
- Released the first content update with the paints "Blue Canyon" & "Cotton Candy" and graffities "Cap Flag" & "Baller"
25.08.2023
- We've made it into the official vlog! (confirmed Revive Tanki footage)
26.10.2023
- We released our first custom map "Madness"! It's a beloved map from the old tanki days and has a lot of memories for many players. This is a big milestone for us and we're very happy that we made it this far.
11.11.2023
- We experimented with spawning a bit too many drones and spider mines
04.02.2025
- I got the game running on MacOS, not natively but with a compatibility layer.
18.02.2025
- Experimented with arcade modes
01.03.2025
- We released the Arena map! It was a ton of work but it was worth it. The map is small, which makes it very intense and fast-paced. It's perfect for 1v1s. We took old files from GoTanks (origin unknown) as inspiration and built the map from scratch. First image is the GoTanks map, second image is our Arena version.