Development Diary

This page contains a list of milestones and updates that were made during the development of Revive Tanki. Especially in the early stages of development, certain milestones were documented. The list is not exhaustive and does not contain all changes that were made during the development process.

29.04.2020

  • 10:09: First load of Hangar
  • 12:19: First load of Garage

17.05.2020

  • 12:03: Mount items like hulls, turrets, paints, etc.

20.05.2020

  • 13:38: Switch between presets
  • 15:09: Mountable modules

24.05.2020

  • 13:31: Global chat

30.05.2020

  • 11:06: Private chats

20.08.2020

  • First (empty) battle lobby First lobby

29.10.2020

  • 08:31: First time visible tank in battle First tank
  • 11:53: First tank spawning Spawning tank
  • 13:44: First tank & weapon moving Moving tank
  • Explored Testbox map Exploring Testbox

01.11.2020

  • Smoky shooting (visual part, first discrete weapon) Smoky shooting

09.11.2020

  • 15:07: Firebird shooting (visual part, first stream weapon) Firebird

10.11.2020

  • Freeze shooting (visual part) Freeze

14.11.2020

  • Railgun shooting (visual part) Railgun

15.11.2020

  • Shaft shooting (visual part, without scope aiming) Shaft
  • Hammer Shooting (visual part) Hammer
  • Vulcan shooting (visual part) Vulcan

14.12.2020

  1. Multiplayer: 2 tanks can spawn (one in semi-active, unmoveable state) Multiplayer 1
  2. Multiplayer: second tank completely spawns, doesn't receive movements yet Multiplayer 2
  3. Multiplayer: fully controllabe tanks Multiplayer 3

16.12.2020

  • The team tested multiplayer together by driving around on Rio together for hours, even without shooting. This was the first time we could play together in the game. It was awesome and I can't wait to have actual battles with other players. Multiplayer gang 1 Multiplayer gang 2

18.12.2020

  • Fixed bug when some weapons are shooting in themselves: Thunder, Twins, Railgun

21.12.2020

  • Multiplayer shooting (first for Smoky)
  • 16:42: Bug: too much/random hit impact Hit impact
  • 18:44: Internal feature: tracking the tank collision to debug hitback Tank collisions

22.12.2020

  • Fixed "too much/random"-hitback bug.

23.12.2020

  • 14:53: Cool shot because of buggy Shaft Buggy shaft
  • 15:11: Multiplayer shooting (for all weapons, except scoped Shaft) Multiplayer shooting

01.01.2021

  • 14:33: Graffities in battle

    Graffities in battle
  • 17:55: Working jump pads on Repin

03.01.2021

  • 22:22: First custom lobby First custom lobby

05.01.2021

  • Base pointers work

06.01.2021

  • 11:47: Flag pedestal spawns First Pedestal
  • 12:27: Flags spawn + flag pointers work First flag

09.01.2021

  • ~02:30: Custom battle shows custom infos Custom lobby elements
  • 21:53: Premium account indicator Premium indicator

14.01.2021

  • 00:00: First custom background in-game (test) Custom wallpaper 1 Custom wallpaper 2

17.01.2021

  • Discovered a hidden module: Increased Backhit Hidden Module

20.01.2021

  • Flag pickup Flag pickup Confused Tonk

27.01.2021

  • Added admin battle code "BLAST" --> open newest lobby, no matter if lobby is open or closed
  • Experiments with ReShade Reshade 1 Reshade 2 Reshade 3 Reshade 4 Reshade 5 Reshade 6 Reshade 7

28.01.2021

  • 11:18 CTF score & flag tracking animation
  • Team domination

29.01.2021

  • TDM & DM match mode DM TDM

01.02.2021

  • Setting and checking spawn points for tanks Testbox spawn points

03.02.2021

  • All tank spawns coordinates are now hand picked/fixed Setting spawnpoints

04.02.2021

  • In-battle general- & team-chat Battle chat

05.02.2021

  • Battle lobby chat (activated for all battle types after voting, usually disabled for rating battles) Lobby chat

09.02.2021

  • Turret/hull indicators in battle lobby & in battle Equipment indicators

18.02.2021

  • Kaveman joins the team

27.02.2021

  • Fully working CTF mode

28.02.2021

  • Implementing bonus regions

28.03.2021

  • Started working on bonus region effects Repair effect

02.06.2021

  • First (infinitely exploding) mine First mine
  • First spider mine First spidermine

24.10.2021

  • I think it's safe to assume that the limit of 4 players per squad is not because of technical limitations Squad testing
  • Doing art with modified bullet speed Twins art
  • I remember dreaming about doing this when I was a kid Goldbox spam Goldbox cluster
  • Hammer feels different than usual Hammer reload
  • Bonus got a little confused Hammer reload

15.12.2021

  • Explored some places I never saw before Enjoying the sun

24.01.2022

  • We experimented with swapping images Serpuhov lobby Serpuhov loading

05.02.2022

  • Bots had some orientation issues. They seemed to be affraid of the fighting so they tried to escape by hiding on the ceiling Bot at the ceiling

01.04.2022

  • First player reached rank 101 and became a legend. I can't express how proud I am of this community and the game we've built together. Thank you all for your support and dedication. First Legend

21.05.2022

  • Had a nice outlook on Kungur Kungur Outlook

28.01.2023

  • Built an automated spectator station using an old pc. After pressing the power button it automatically spectates battles and clips camera to a random tank Spectator station

17.02.2023

  • Released the first content update with the paints "Blue Canyon" & "Cotton Candy" and graffities "Cap Flag" & "Baller"

25.08.2023

  • We've made it into the official vlog! (confirmed Revive Tanki footage) TO vlog

26.10.2023

  • We released our first custom map "Madness"! It's a beloved map from the old tanki days and has a lot of memories for many players. This is a big milestone for us and we're very happy that we made it this far. TO vlog

11.11.2023

  • We experimented with spawning a bit too many drones and spider mines Drone invasion Spider Invasion 1 Spider Invasion 2

04.02.2025

  • I got the game running on MacOS, not natively but with a compatibility layer. Enjoying the sun

18.02.2025

  • Experimented with arcade modes Arcade modes

01.03.2025

  • We released the Arena map! It was a ton of work but it was worth it. The map is small, which makes it very intense and fast-paced. It's perfect for 1v1s. We took old files from GoTanks (origin unknown) as inspiration and built the map from scratch. First image is the GoTanks map, second image is our Arena version. GoTanks Arena